![]() ![]() ![]() Sky Shredder: Go for 5-0-2, 5-0-0 can hit all bloons except camo so just a 0-2-0 village will work, no need for bombs. Trade Empire: Again, crosspaths not needed, except maybe 0-2-5 for additional defense. Pirate Lord: Usually, you won't need crosspaths, except maybe 0-5-2 for DDTs. Pre-emptive Strike/Sub Commander: For both of them, you'll want to use advanced intel in most situations, except some rare occasions, for example if subs are your only towers.Ĭarrier Flagship: The grapes still shoot normally, so it's up to you to decide if you want that or camo detection. 4-2-0 is better mid game for massive rushes, but 5-2-0 is useless. (keep in mind that 4-2-0 is better though)Įlite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buffĮlite Defender: Single target is easily 2-0-5 but if in need of some more bloon defense then the shrapnel attack of a 0-2-5 would be useful.Įnergizer: Don't crosspath. Super Glue: This time you'll need pierce, so 0-2-5 is better.Ĭripple MOAB: Always go for 5-0-2, you'll need attack speed. Otherwise, just go 0-2-5.īloon solver: You already have enough pierce, so just use 5-0-2.īloon Solver: 5-0-2 is better due to the pierce being enough for almost any situation Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed. Super Brittle: This is a tough one, because you're going to need both speed AND range (and Re-freeze), so I'd suggest just choosing one and buffing your ice tower with something else (alchemist, village.).Ībsolute Zero: 2-5-0 slows down MOAB's more, but 0-5-2 is a more effective slow for bloons normally. Tack Zone: Same, go for speed, you won't need more range. 2-3-0 is one of the best early game towers. Inferno ring: Middle path gives more range and pierce, bottom path gives more damage, so you decide. MOAB eliminator: Usually, you'll want more range, so it's 0-5-2.īomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier MOAB domination: Crosspaths only buff main attack, so again, it's up to you to decide between pierce and attack speed.īloon Crush: Speed is always better, go for 5-2-0. Perma Charge: 2-5-0 is better, because 4 pierce isn't enough for this tower to really be effective. Glaive Lord: 5-2-0 is better for in the newest update due to the increase in damage per shot. Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point. PMFC: Crosspath only influences the triple darts, so it's up to you to choose between pierce or range+camo. 5-0-2 is better most of the time for more precise targetting. Super Brittle is recommended with the Shinobi+Grandmaster strategies as the high DPS of Grandmaster fits Super Brittle de-buff.Ultra-Juggernaut: The crosspath depends if you want speed or range+camo. FBADs counter this with their extremely high hitpoints and immunity to being slowed down by bloon sabotage. Despite its high DPS with Shinobi Tactics, FBADs pose a major counter to this strategy as pierce, not damage, is what makes this upgrade shine.MIB Village or Alch Buff is best paired with Grandmaster as it adds the ability to pop lead bloons which is Grandmaster's weakness. 5-0-2 doesn't add too much to the Grandmaster Ninja, but the extra popping power from Caltrops can make a difference. The armies of buffed Shinobi Tactics already provide so much distraction and counter-espionage that the RNG factor is basically gone and since 5-0-1 optimizes the pierce of each shuriken since it seeks bloons. 5-0-1 and 5-0-2 Ninja is almost universally better than 5-2-0.Average synergies with Alch Buff but best Perma-Brewed. A well-buffed Grandmaster Ninja is very effective cleanup however, its still weak to leads without support. The main value of the Grandmaster Ninja is when it is buffed greatly with multiple buffs, especially Shinobi Tactics. Grandmaster Ninja throws a lot of shurikens at pretty quick rates that deal a lot of damage. ![]()
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